It's a solid Diablo 2.5 game IF the sequel/follow-on from Diablo 2 had to be a mobile game with very high production values, whereas Diablo 3, with its awful writing, bloated quests, cartoony look and plethora of busywork, always felt like a WoW spin-off cosplaying as a Diablo game to me. At times it felt a bit like a twin stick shooter due to how you aim skills while moving, but overall it's more about getting to spend more time in Sanctuary with familiar faces and doing short burst levels for shinies. That's all so simplified there's virtually no real meaning to any of it. Skill customisation and gear wise, forget it. The gameplay was about as slick as you could expect from a mobile ARPG, the usage of D2 characters as npcs was nicely nostalgic and overall it does a better job of feeling like the sort of game that should have come after Diablo 2 in terms of scope and focus. ![]() I alpha/closed beta tested it on a Samsung Galaxy Tab S7 a fair bit (Australia was a testing grounds of sorts) and other than the obvious free to play trappings and mobile streamlining, I enjoyed it a lot more than I did Diablo 3.
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