![]() Would be nice to see something that could apply to more builds for more variety. Most new powers are very limited to specific builds. Overall, not impressed with much of anything. Strong, but insanely squishy (even used the new guardian set rework).ĭh is disappointing. I changed the build from maxroll quite a bit to make it a bit less squishy and focus a little less on the big boom per cycle and it was very glass canon. ![]() Makes that specific power absolutely 100% pointless. I was playing around with a corpse explosion Inarius build as well with the golem collecting corpses power but once you are over T16, keeping that stupid golem alive is rough, even with the pet gem. This new additions are pretty disappointing and only work well on a few builds (such as wizard). Its been a while since I played ww barb, but I'm not that interested in playing it right now.Īfter some pretty extensive testing, if this is how things remain, then I will start necro for fast leveling and a strong enough Rathma to complete the journey, then I'm bowing out of the season. So between barb and wiz, wiz almost always wins out in terms of general playability/QoL, period, and has some at least one neat thing this season, barb really doesn't. Honestly despise DH in general, and meta Dh play style in general really bores me. The only play style I even liked with monk was innas ally. ![]() So naturally, I'll never play wd, crusader or Necro until they get massive base reworks (which they won't). Speed builds are like 99% of the reason I play, couldn't care less about pushing or group play. So the PTR is way more than enough to come up with an informed decision about what you'll almost certainly be playing to start The game never changes that much, period, but especially once ptr starts and ends.
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